Design and Technology

Intent

The Design and Technology Faculty is a vibrant, creative and innovative department, with dedicated and enthusiastic staff. Within all specialisms of the subject, we aim to instil creativity and imagination. Students learn to design and make products that solve real-world relevant problems within a range of contexts, whilst considering their own and others’ needs, ethics, values and health and safety. To do this effectively, students will acquire an extensive and detailed range of skills and knowledge that link with core subjects: English, Maths, Science, Computing and Art. 

The curriculum progresses over five years starting with a solid foundation of theory and practical skills. Upon completion at Key Stage 4, pupils will have been given the tools necessary to move on to further study within fields such as Architecture, Engineering, Food, Graphics, Textiles and Interior Design. 

We will: 

  • Encourage students to understand the impact of design and technology on the sustainable world and to develop an appreciation of the products they use. 
  • Develop students’ skills to generate innovative and helpful products. They will learn this through analysing the work of others and speaking to clients.   
  • Teach students a range of manufacturing techniques. 

We are preparing our students to work in an ever-evolving environment where they will learn how to design sustainably and be able to adapt to an array of challenges. This curriculum will be delivered through theoretical and practical lessons, project-based learning, and independent research. Assessment will be ongoing and will include both formative and end-point assessments, with a focus on the development of students’ practical and critical thinking skills. 

Implementation

Key Stage 3

There are three key elements to the KS3 DT curriculum (Skill, Health and Safety and Time-Management) 

  • Skill includes identifying user needs, solving design problems, developing specifications that help them design innovative, functional and appealing products, and communicating their ideas through methods such as sketches, physical products, oral presentations and computer-based skills. 
  • Health and Safety including risk assessment and being able to correctly identify protentional hazards. Looking at reducing the risk of harm through wearing PPE or designing to reduce risk. Organization skills are key. 
  • Time-Management refers to working around schedules and limitations. It ensures students plan ahead and setting realistic goals. Furthermore, prioritising tasks and focusing on what is important first. Students have to balance productivity with creativity.   
Year 7
  • Students will be taught about textiles knowledge, sustainability and metal. They will learn where these materials come from as well as different manufacturing methods used in industry.  
  • Students will also be taught the physical and working properties of a range of materials and how this affects their performance. 
  • Students will also begin to develop a range of drawing techniques including rendering. They also will be taught health and safety in a workshop.  
Year 8
  • Students will be taught about polymers and timbers.  
  • Students will understand how the physical and working properties of a range of new materials.  
  • Designing and making principles will be exploded in more detail, teaching students how designs are presented at industry level.  
  • Development of their drawing techniques, real world knowledge as well as practical skills.  
Year 9
  • Students will be taught about the impact of famous designers and movements that have impacted the design world. 
  • They will use this knowledge to generate design ideas, gaining feedback from their peers as well as self-reflection.   
  • Students develop their health and safety knowledge inside the workshop. 
  • They will learn about CAD and how it can be used to support design ideas.

Key Stage 4

GCSE Design & Technology

The GCSE Design and Technology course involves generating innovative, creative ideas, sketching, 
using ICT and Computer-Aided Design and manufacturing, 3D modelling. Students can choose to go down a products design route where they will be using timber, polymer and metal to create a final product. Or they can choose a textiles route where they will be using fabrics and fibre to create their final prototype.  

The course is split into two sections, theory and coursework. During the theory module they will develop on their material knowledge. Looking into all material areas including smart and modern materials. As well as understanding how these materials interact with each other. Sustainability, ethics and material availability will be a key topic in understanding how products needs to be reconsidered. Students will be taught how products are made on an industrial scale as well as a one-off scale.  

The second section of the course is the NEA (non-exam assessment), formerly known as coursework. Students are required to independently select their own brief and design a product based on consumer need. They will use their theory knowledge to develop a portfolio of work justifying the need for their design. Students will collect feedback, sketch, model and make a final prototype for their idea. Coursework products that can be made range from laptop bags (textiles route) to lighting (product design route).  

Assessment

  1. Design and Technology in the 21st Century: Written Examination lasting 2 Hours counting for 50% of the qualification or 100 marks. 
  2. Design and Make Task: NEA task where students are given 20 hours. 50% of the qualification or 100 marks. 

Independent study

KS3 – Students in KS3 are given one piece of homework every two lessons; the work is always set on Classcharts with supportive documents to assist with the work. The homework has been designed to cover the topics students have covered in their lessons in a creative way.

KS4 – Students in KS4 are set bi-weekly homework. These tasks are always set on Classcharts with students encouraged to use the recommended revision guides and supportive text to complete the tasks.

Skills for Success

All schemes within Technology include employability skills, such as organizational skills, communication, teamwork, resilience, time management, perseverance and problem solving.

Career Opportunities

Architecture lecturer and teacher. Fashion Design, Interior Design, Engineering, Space Design, Civil Engineering, Website Design, Draughting, Quantity Surveying, Geotechnical, Surveying, Product Design, Town Planning, Illustrator, Theatre Designer, Animator, Textile Designer, Costume Designer, Fashion Designer, Sportswear Designer, Footwear Designer, Jewellery Design, Automotive Design and many more.

Contact the Head of Department

For further information, please contact Miss Longshaw.